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Methodology

Extreme Programming

 



Extreme Programming (XP) is actually a deliberate and disciplined approach to software development. Since 1996, it has already been proven at many companies of all different sizes and industries world wide. XP is successful because it stresses customer satisfaction. The methodology is designed to deliver the software your customer needs when it is needed. XP empowers your developers to confidently respond to changing customer requirements, even late in the life cycle.

 

This methodology also emphasizes team work. Managers, customers, and developers are all part of a team dedicated to delivering quality software. XP implements a simple, yet effective way to enable group ware style development. XP improves a software project in four essential ways; communication, simplicity, feedback, and courage. XP programmers communicate with their customers and fellow programmers. They keep their design simple and clean. They get feedback by testing their software starting on day one. They deliver the system to the customers as early as possible and implement changes as suggested. With this foundation XP programmers are able to courageously respond to changing requirements and technology.

 

XP is different. It is a lot like a jig saw puzzle. There are many small pieces. Individually the pieces make no sense, but when combined together a complete picture can be seen. This is a significant departure from traditional software development methods and ushers in a change in the way we program.

 

 

The Rules and Practices of Extreme Programming

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Planning

 User stories are written.
Release planning
creates the schedule.
Make frequent small releases.
The Project Velocity is measured.
The project is divided into iterations.
Iteration planning
starts each iteration.
Move people around
.
A stand-up meeting starts each day.
Fix XP
when it breaks.

 

Coding

The customer is always available.
Code must be written to agreed standards.
Code the unit test first.
All production code is pair programmed.
Only one pair integrates code at a time.
Integrate often
.
Use collective code ownership.
Leave optimization till last.
No overtime.

 

Designing

Simplicity.
Choose a system metaphor.
Use CRC cards for design sessions.
Create spike solutions to reduce risk.
No functionality is added early.
Refactor
whenever and wherever possible.

 

Testing

All code must have unit tests.
All code must pass all unit tests before it can be released.
When a bug is found tests are created.
Acceptance tests
are run often and the score is published

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